#140081 - nce - Thu Sep 13, 2007 12:45 pm
Hi,
I was trying to use the GL_CLEAR_BMP that allow you to set a bitmap and a depth map to clean the screen in 3D...
But while I succeed to set a bitmap, I'm not able to draw anything else... I guess it's because of the depth function.
Does anyone has already try to work with this ?
I realy don't have any idea what's wrong here, maybe I need to set something else ?
Also if I don't set the alpha bit in the color, the screen stay black but I just have one half line in the middle with some garbage color....
I also tryied to set the depth to 0 ( maybe it's map in the other order ) but no change
Anyone has an idea ?
Thanks
_________________
-jerome-
Last edited by nce on Thu Sep 13, 2007 12:52 pm; edited 1 time in total
I was trying to use the GL_CLEAR_BMP that allow you to set a bitmap and a depth map to clean the screen in 3D...
But while I succeed to set a bitmap, I'm not able to draw anything else... I guess it's because of the depth function.
Code: |
glInit(); videoSetMode(MODE_0_3D | DISPLAY_SPR_ACTIVE | DISPLAY_BG0_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_SIZE_64 ); videoSetModeSub(MODE_0_2D | DISPLAY_SPR_ACTIVE | DISPLAY_SPR_1D | DISPLAY_SPR_1D_SIZE_32 ); glViewPort(0,0,255,191); glClearColor(0,0,0,31); glClearDepth(0x7FFF); //activate the clear bmp GFX_CONTROL |= GL_CLEAR_BMP; vramSetBankA(VRAM_A_TEXTURE); vramSetBankB(VRAM_B_TEXTURE); vramSetBankC(VRAM_C_TEXTURE); vramSetBankD(VRAM_D_TEXTURE); vramSetBankE(VRAM_E_MAIN_SPRITE); vramSetBankF(VRAM_F_TEX_PALETTE); vramSetBankI(VRAM_I_SUB_SPRITE); //..... vramSetBankC(VRAM_C_LCD); vramSetBankC(VRAM_D_LCD); //setting a stupid color for testing int i = 0; u16* ptr = VRAM_C; for ( i = 0 ; i < 256*256 ; i++ ) { *ptr++ = RGB15 ( 15,0,31 )|(1<<15); } //setting depth by default ptr = VRAM_D; for ( i = 0 ; i < 256*256 ; i++ ) { *ptr++ = 0x7FFF; } vramSetBankC(VRAM_C_TEXTURE); vramSetBankD(VRAM_D_TEXTURE); |
Does anyone has already try to work with this ?
I realy don't have any idea what's wrong here, maybe I need to set something else ?
Also if I don't set the alpha bit in the color, the screen stay black but I just have one half line in the middle with some garbage color....
I also tryied to set the depth to 0 ( maybe it's map in the other order ) but no change
Anyone has an idea ?
Thanks
_________________
-jerome-
Last edited by nce on Thu Sep 13, 2007 12:52 pm; edited 1 time in total