#140213 - hi2u - Fri Sep 14, 2007 7:34 am
I want to use models created in 3ds Max and/or Maya in my NDS games.
When I compile a 3D example application (a NeHe conversion, I think), a display list stored as .bin in the data folder seems to be converted into a .h file in the include folder.
I have used display lists in OpenGL, but not much. Though, as far as I can remember, those I created where generated as the program was running.
How do I create these premade display lists? I tried using this, but using models I exported with it makes No$gba crash and iDeaS doesn't show the models.
Thanks in advance.
Edit: Anyone got a working link for this?
_________________
hi2u
When I compile a 3D example application (a NeHe conversion, I think), a display list stored as .bin in the data folder seems to be converted into a .h file in the include folder.
I have used display lists in OpenGL, but not much. Though, as far as I can remember, those I created where generated as the program was running.
How do I create these premade display lists? I tried using this, but using models I exported with it makes No$gba crash and iDeaS doesn't show the models.
Thanks in advance.
Edit: Anyone got a working link for this?
_________________
hi2u