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DS development > PSP game emulator for nds

#140295 - zubin - Sat Sep 15, 2007 3:03 am

Hi can anyone create or tell me about a psp game emulator for nds

thanks

#140297 - calcprogrammer1 - Sat Sep 15, 2007 3:08 am

Is this supposed to be a joke?

DS:

66MHz ARM9
33MHz ARM7

PSP:

~200MHz somethin-or-other

Even in just that respect, the PSP is twice if not 3 times as fast as the DS, that's not including RAM, and assuming a ported game (emulation takes MANY times the power of the original system). No, there is NOT a PSP emu for DS, and there never will be (even the Genesis is hard to emulate on a DS, let alone PS/PSP).
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#140298 - Ant6n - Sat Sep 15, 2007 4:30 am

so with 66+33=100Mhz, an emulator would run at half speed, right? :p

#140299 - DiscoStew - Sat Sep 15, 2007 4:53 am

Ant6n wrote:
so with 66+33=100Mhz, an emulator would run at half speed, right? :p


Not even close, because the CPU architecture of the two aren't the same. For the most part, emulating a system with such different CPUs requires around 10x the processing power of the unit being emulated, so just to interpret the PSP code, you'd need about a 2Ghz processor. Then there is emulating what the PSP can do, such as graphics, sounds, etc, requiring even more.

Face it. The DS is NOT gonna be able to emulate the PSP, ever.
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#140301 - tepples - Sat Sep 15, 2007 5:10 am

I know of one PSP emulator for Game Boy Advance, but it only plays two games: Lumines and part of Smart Bomb. You will need a SLOT-2 card to run it though.
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#140304 - felix123 - Sat Sep 15, 2007 5:35 am

That's a port.
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#140309 - knight0fdragon - Sat Sep 15, 2007 6:07 am

tepples, you amaze me, no matter what the topic is, you always find a way to advertise your game, do us all a favor and do what a normal person does, and put it in your signature.


disco stew, it is called sarcasm lol

psp speed can hit 333mhz, but it also has support for things like floating point


anyway, PSP emulator on the NDS would be completely worthless, other then for a learning experiment
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#140327 - Diddl - Sat Sep 15, 2007 10:42 am

The PSP is very powerful, but how to emulate two screens, one of this a touch screen on a PSP with only one (not touch) screen?

#140329 - jetboy - Sat Sep 15, 2007 10:52 am

Diddl wrote:
The PSP is very powerful, but how to emulate two screens, one of this a touch screen on a PSP with only one (not touch) screen?


Actually there already is NDS emulator on PSP. It is far from being finished, and it runs software at 3-4FPS if run on 333Mhz enabled PSP. It will probably never be fast enough to play games. Not to mention the lack of touchscreen.
On the other hand there is touch screen mod for PSP too, to bad nothing really supports it.
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#140357 - Nintendo Maniac 64 - Sat Sep 15, 2007 4:36 pm

Though, for several DS games you don't need the touch-screen at all, like Mario Kart DS or Tetris DS.

#140402 - kusma - Sun Sep 16, 2007 3:27 am

calcprogrammer1 wrote:
Is this supposed to be a joke?
~200MHz somethin-or-other


Isn't that 2x333mhz (in theory, in the commercial sdk you're forced to use a lower clock?) That's quite a lot more than 66+33 mhz :P

#140407 - calcprogrammer1 - Sun Sep 16, 2007 4:57 am

I don't own nor care about the PSP, therefore I don't know it's specs, just it's somewhere around there from what I've heard. Nintendo always wins.
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There's no place like 127.0.0.1.

#140415 - knight0fdragon - Sun Sep 16, 2007 7:01 am

1 processor at 333, and only commercial developers were limited to 200mhz in the beginning, now they have access to it completely iirc, the homebrewers had access to it for a while
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#140426 - Darkflame - Sun Sep 16, 2007 9:32 am

Not even an even a Paint Shop Pro 1 emulation? owww :(

Quote:
Isn't that 2x333mhz


No, the PSP has one CPU

Are you thinking of the GP2X ? (2x200mhz I think, but they can be clocked higher)
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#140431 - PeterM - Sun Sep 16, 2007 11:18 am

The PSP has 2 processors. 1 CPU, one "Media Engine". I couldn't tell you the clock speed of the Media Engine.
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#140435 - kusma - Sun Sep 16, 2007 11:49 am

From the wikipedia article on PSP:
Quote:
The secondary CPU present in the Media Engine is functionally equivalent to the primary CPU save for a lack of a VPU. The MIPS CPU cores are globally clocked between 1 and 333 MHz.

edit: formatting ;)


Last edited by kusma on Sun Sep 16, 2007 4:36 pm; edited 1 time in total

#140452 - knight0fdragon - Sun Sep 16, 2007 4:10 pm

access to the media engine was limited I thought, but it could be as limited as the arm7 is on the DS, I dont know, havent got too deep into PSP coding yet
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