gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

DS development > Sprites changes colour during movement on hardware

#140409 - lude - Sun Sep 16, 2007 5:30 am

Has anyone here every had an issue where sprites (and tiles too actually) change colours during movement on hardware, but not on emulator? By change colour I mean that certain pixels seem to blend together and they usually look noticeably darker.

My first thought would that since its not double buffered it might be a drawing artifact, but I'm not really drawing enough for that to be an issue.

The code I'm using is pretty standard stuff from a bunch of NDS tutorials. I'll post it though if no one knows what I'm talking about.

#140425 - spinal_cord - Sun Sep 16, 2007 9:27 am

It's because of the LCD screens, nothing software related at all.You will notice it mostly on left/right movement. I'm not sure of the technical reason, but I assume its something to do with how quick or slow the individual pixels light up and fade out.
_________________
I'm not a boring person, it's just that boring things keep happening to me.
Homepage