#142025 - conejoroy - Wed Oct 03, 2007 10:27 am
Hello ^^!
It is possible to assign VRAM banks B, E and F (208 Kb) to main sprites? I mean... they can work all together? I was thinking on this allocations:
VRAM_E: 0x06400000 to 0x0640FFFF (well its fixed anyway =p)
VRAM_F: 0x06410000 to 0x06413FFF
VRAM_B: 0x06420000 to 0x0643FFFF
but it leaves a "black hole" between 0x06413FFF and 0x06420000 (48kb)
is it possible to use this arrangement (of course without addressing sprites in that undefined offset)?. I know maybe it's weird, even I don't know if it's possible, but all other vram banks are taken and I need every kb I can get...
Well thanks ^^!!
It is possible to assign VRAM banks B, E and F (208 Kb) to main sprites? I mean... they can work all together? I was thinking on this allocations:
VRAM_E: 0x06400000 to 0x0640FFFF (well its fixed anyway =p)
VRAM_F: 0x06410000 to 0x06413FFF
VRAM_B: 0x06420000 to 0x0643FFFF
but it leaves a "black hole" between 0x06413FFF and 0x06420000 (48kb)
is it possible to use this arrangement (of course without addressing sprites in that undefined offset)?. I know maybe it's weird, even I don't know if it's possible, but all other vram banks are taken and I need every kb I can get...
Well thanks ^^!!