#142051 - NeX - Wed Oct 03, 2007 10:38 pm
Is there any? If so, how do I set it up?
If I can get texture pixels transparent in this mode, get ready for SandScape3D. I'm doing it using a 32x32x32 array, if you're interested, with a 32x32 texture on 32 quads, layered. Should look quite interesting and whilst I can't get anything much up on the screen yet, the particle numbers being returned by the console indicate that it is working within expectated parameters. A stream of sand dropped from the top of the cube is capable of getting 56-64 grains of sand in the block as they fall.
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Strummer or Drummer?.
Or maybe you would rather play with sand? Sandscape is for you in that case.
If I can get texture pixels transparent in this mode, get ready for SandScape3D. I'm doing it using a 32x32x32 array, if you're interested, with a 32x32 texture on 32 quads, layered. Should look quite interesting and whilst I can't get anything much up on the screen yet, the particle numbers being returned by the console indicate that it is working within expectated parameters. A stream of sand dropped from the top of the cube is capable of getting 56-64 grains of sand in the block as they fall.
_________________
Strummer or Drummer?.
Or maybe you would rather play with sand? Sandscape is for you in that case.