#142138 - phoenix23 - Fri Oct 05, 2007 1:24 am
Hello all,
I am new to programming on the Nintendo DS. I've got the input system figured out in "libnds" and messed with the framebuffer mode. I have the following questions, and I'll be glad if someone can help me out.
1. I referred to Patater's manual, it demostrated how to display a sprite and a background. I need to know how can I display a level consisting of many tiles like those in a top down shooter or a side scroller.
2. How can you reject the background (e.g, the color magenta) in a sprite? Do you use gfx2gba for that?
3. How would one carry out animations? i.e how can I move on to the next frame of animation?
Thanks in advance...
Last edited by phoenix23 on Fri Oct 05, 2007 2:52 pm; edited 1 time in total
I am new to programming on the Nintendo DS. I've got the input system figured out in "libnds" and messed with the framebuffer mode. I have the following questions, and I'll be glad if someone can help me out.
1. I referred to Patater's manual, it demostrated how to display a sprite and a background. I need to know how can I display a level consisting of many tiles like those in a top down shooter or a side scroller.
2. How can you reject the background (e.g, the color magenta) in a sprite? Do you use gfx2gba for that?
3. How would one carry out animations? i.e how can I move on to the next frame of animation?
Thanks in advance...
Last edited by phoenix23 on Fri Oct 05, 2007 2:52 pm; edited 1 time in total