#143607 - Hyouko - Wed Oct 24, 2007 3:40 pm
I'm trying to add in some translucent textures with NomadTeam's NDS Texture Converter, but I can't seem to get it to load the alpha data from the input file. I've tried loading the texture as both PNG and TGA with an alpha channel, but so far, no luck. Does anybody know how to get this to work, or have an alternate texture converter available? I've seen reference to a converter called TexMex, but it appears to be down at the moment.