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DS development > Texture converter dropping alpha channel

#143607 - Hyouko - Wed Oct 24, 2007 3:40 pm

I'm trying to add in some translucent textures with NomadTeam's NDS Texture Converter, but I can't seem to get it to load the alpha data from the input file. I've tried loading the texture as both PNG and TGA with an alpha channel, but so far, no luck. Does anybody know how to get this to work, or have an alternate texture converter available? I've seen reference to a converter called TexMex, but it appears to be down at the moment.

#143615 - Peter - Wed Oct 24, 2007 6:18 pm

You can try my latest version of tex2n3d. It supports all texture formats except the compressed one. The application expect 32bit images with alphachannel and exports the following data into seperate files:

- raw image data
- raw palette data
- texture file header

tex2n3d.zip
_________________
Kind Regards,
Peter

#143616 - Hyouko - Wed Oct 24, 2007 6:43 pm

Works great, thanks!