#143624 - NeX - Wed Oct 24, 2007 9:22 pm
Is there any way to undo all the glRotate(s) and all the glTranslate(s) and return the origin to 0,0,0? I've come up with something real hacky after a bit of messing around, and I'm not sure how it works. It crashes if I use it too many times a frame, though. Surely there's a hidden method of returning to 0,0,0 I've missed? The reason I'm asking is that if I reverse all the equations, not only am I losing a ton of speed, inaccuracies cause slight jitter.
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Strummer or Drummer?.
Or maybe you would rather play with sand? Sandscape is for you in that case.
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Strummer or Drummer?.
Or maybe you would rather play with sand? Sandscape is for you in that case.