#144333 - Noda - Wed Oct 31, 2007 6:31 pm
Hello!
It seems that I've found some flaws on the 3D part of no$gba: I've ported the gluSphere() openGL function to the DS, and it's working fine on the real thing.
But on no$gba the part drawing the GL_QUAD_STRIP makes the emulator have a fatal error :/
And concerning the GL_TRIANGLE, the behavior seems wrong on some parts: in a given situation, drawing the triangle anti-clockwise display nothing (wheras drawing it clockwise is working well), but on the DS hardware it's the exact opposite.
I'm not sure how I should give the report to the no$gba emu author, so I posted here to get advices.
Thanks
(Note: the display of the model is correct with latest version of iDeas, but iDeas doesn't like 3D of 2 screens as it's flickering like hell... and DeSmume display garbage)
It seems that I've found some flaws on the 3D part of no$gba: I've ported the gluSphere() openGL function to the DS, and it's working fine on the real thing.
But on no$gba the part drawing the GL_QUAD_STRIP makes the emulator have a fatal error :/
And concerning the GL_TRIANGLE, the behavior seems wrong on some parts: in a given situation, drawing the triangle anti-clockwise display nothing (wheras drawing it clockwise is working well), but on the DS hardware it's the exact opposite.
I'm not sure how I should give the report to the no$gba emu author, so I posted here to get advices.
Thanks
(Note: the display of the model is correct with latest version of iDeas, but iDeas doesn't like 3D of 2 screens as it's flickering like hell... and DeSmume display garbage)