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DS development > Integrating LUA

#145096 - Thargor - Sun Nov 11, 2007 4:39 pm

Hi guys,

I'm looking forward to integrate LUA into my DS game. Is there any tutorial available explaining what exactly to do? Do I have to compile LUA myself or use the linux binaries? What do I have to change in the Makefile to make it work? I have searched, but I didn't find anything.

Any suggestions?

Many thanks in advance
Thargor

#145097 - melw - Sun Nov 11, 2007 5:00 pm

You may find these links useful: libLUADS v0.1 and corresponding gbadev forums thread.

#145181 - OOPMan - Mon Nov 12, 2007 8:45 am

I would also recommend you speak with Octobinz, he's done a fair bit of work with LUA on the DS...
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"My boot, your face..." - Attributed to OOPMan, Emperor of Eroticon VI

You can find my NDS homebrew projects here...

#165438 - a128 - Sat Dec 20, 2008 5:39 pm

I posted Lua 5.1.4 with a short demo

this demo shows interaction between a Lua script and C (in both directions)

http://a128.blogspot.com/2008/12/lua-514-nintendo-ds2008.html