#145206 - a128 - Mon Nov 12, 2007 5:30 pm
I use gluLookAtf32() for my camera system..which works fine and smooth
When I use a inverse transformation system for my camera (which yields to the same output)
via
glRotate(360-angle) //inverse angle
glTransform(-eye)
it suffers from NON-smooth rotations even when I interpolate between the "inverse angle"
any suggestions?
When I use a inverse transformation system for my camera (which yields to the same output)
via
glRotate(360-angle) //inverse angle
glTransform(-eye)
it suffers from NON-smooth rotations even when I interpolate between the "inverse angle"
any suggestions?