#146415 - silent_code - Mon Dec 03, 2007 11:13 pm
but after all, the depth and stencil buffers are just line buffers, so there are no such buffers as on the pc. sadly. ;^p
#146419 - silent_code - Mon Dec 03, 2007 11:50 pm
this is just an idea:
well, the buffers *have* to be somewhere. if we knew the adress of the db, couldn't we get its contents during hblank?
this won't probably happen, though.
ps: the topic was on reading the buffers, not computing approximations of them, so i thought i'd post a line about it not being possible (as of now).
the tricks mentioned are pretty usable and shouldn't make a great differnece to the real thing on such low precision hw like the nds. memory usage it a concern, though.
and if there *were* fullscreen buffers, who says they *couldn't* be read out? ;^P let's not talk about that any further. :^)
Last edited by silent_code on Mon Dec 03, 2007 11:53 pm; edited 1 time in total
#146421 - silent_code - Mon Dec 03, 2007 11:54 pm
so, they are on chip (gfx) and not memory mapped. makes sense. :^)
else, i bet someone had done it by now.