#148818 - JanoSicek - Thu Jan 10, 2008 7:35 pm
Hello.
I have read that for 16-bit bitmap sprites the ATTR2 palette values are used as Alpha value.
What does this mean? How can I use it and for what?
I haven't find any documentation for this.
Second question -- The effects on sprites (fade-in/fade-out/blend) work in what way? Can anyone point me to some documentation about this?
Also, can I use Window to fade-out a portion of tiled background? To make it darken and then put some text over it in another background?
Thanks for answers and links!
J.
I have read that for 16-bit bitmap sprites the ATTR2 palette values are used as Alpha value.
What does this mean? How can I use it and for what?
I haven't find any documentation for this.
Second question -- The effects on sprites (fade-in/fade-out/blend) work in what way? Can anyone point me to some documentation about this?
Also, can I use Window to fade-out a portion of tiled background? To make it darken and then put some text over it in another background?
Thanks for answers and links!
J.