#149538 - Kyoufu Kawa - Mon Jan 21, 2008 9:35 pm
Now why would you do that? The best you'll get from that is a probably hard to read disassembly, while there's plenty touch screen and graphics sample code all over the 'tubes.
#149558 - tepples - Mon Jan 21, 2008 11:16 pm
Unlike most commercial GBA games, commercial DS games have a file system (commonly called NitroFS) appended to them. Because of this file system, it might actually be easier to find the assets (models, textures, maps, sounds, text, etc.) in a DS game than in a GBA game. But gbadev.org isn't a ROM hacking site, so I'll leave it at that.
(back to topic)
If you want examples of some specific coding technique, and the libnds examples available through devkitPro Updater aren't enough, please let us know.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#149565 - tepples - Tue Jan 22, 2008 12:14 am
So what you really want is gesture recognition. Try searching the forum for the word "gesture".
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.