#150950 - SiW - Fri Feb 15, 2008 7:58 pm
Can someone confirm my thinking on the sprite limitations? I want to be able to show 42 64x64 8-bit color components on one screen, and seeing as they're movable I thought I'd let the hardware do it and use sprites.
I quickly discovered the addressing issues when I hit my ninth sprite, and from my reading I *think* that if I set DISPLAY_SPR_1D_SIZE_256 and use two VRAM banks I can get away with it, yes?
FWIW, I'm asking in advance rather than just doing it because I have to do some laborious manual positioning work for each component and it's slow going, I've only done 9 so far :P
I quickly discovered the addressing issues when I hit my ninth sprite, and from my reading I *think* that if I set DISPLAY_SPR_1D_SIZE_256 and use two VRAM banks I can get away with it, yes?
FWIW, I'm asking in advance rather than just doing it because I have to do some laborious manual positioning work for each component and it's slow going, I've only done 9 so far :P