#152747 - Dwedit - Thu Mar 20, 2008 10:42 am
Is there any example code to show how to use short-range (not over the internet) wifi to:
* create a game
* join a game
* exchange controller data
* have a controller data queue for each player with attached frame, to synchronize players (and introduce lag to ensure synchronization)
_________________
"We are merely sprites that dance at the beck and call of our button pressing overlord."
* create a game
* join a game
* exchange controller data
* have a controller data queue for each player with attached frame, to synchronize players (and introduce lag to ensure synchronization)
_________________
"We are merely sprites that dance at the beck and call of our button pressing overlord."