#152940 - luggage - Sun Mar 23, 2008 2:10 am
Hello
I've been tinkering with DS development and using PAlib but one thing that's puzzling me is how do you all handle the 256 colour palettes. I'm trying to keep to one good 256 colour palette but using Photoshop is causing me issues.
I create my sprites then convert the colours down but I obviously end up with different palettes. What's the best practice for this? I've tried saving off a generic 256 colour palette and bringing that it but it's not great. I've also tried keeping one image with all my frames on and reducing that to 256 colours which is better but then I have to keep saving out all the frames each time in case the palette has changed.
Any suggestions? I guess it's ok if you do all your artwork pixel by pixel and hand create a palette to match everything but I'm not that much of an artist.
Thanks!
Last edited by luggage on Sun Mar 23, 2008 6:47 pm; edited 1 time in total
I've been tinkering with DS development and using PAlib but one thing that's puzzling me is how do you all handle the 256 colour palettes. I'm trying to keep to one good 256 colour palette but using Photoshop is causing me issues.
I create my sprites then convert the colours down but I obviously end up with different palettes. What's the best practice for this? I've tried saving off a generic 256 colour palette and bringing that it but it's not great. I've also tried keeping one image with all my frames on and reducing that to 256 colours which is better but then I have to keep saving out all the frames each time in case the palette has changed.
Any suggestions? I guess it's ok if you do all your artwork pixel by pixel and hand create a palette to match everything but I'm not that much of an artist.
Thanks!
Last edited by luggage on Sun Mar 23, 2008 6:47 pm; edited 1 time in total