#157510 - AerosolSP - Mon May 26, 2008 6:43 am
tl;dr version at the bottom.
I made a post in the Help Wanted forum looking for an advisor to talk to to make sure my models would be useable in a DS game of the rpg variety. All the while I was thinking about the necessity of a programmer and such and....then it occured to me. If perhaps I did manage to get a programmer at some point, would it be easier for him to create tools that I can use, instead of coding the entire RPG? I'd have no qualms about coding the entire game by myself if I knew how to code. but unfortunately, I don't have time to learn any programming languages (and I won't have time in the near future either). Unless it's something simple like Lua or Ruby.
tl;dr: Is it easier for a programmer to create tools for me to use (as opposed to coding the whole game) if I have the whole game planned out already and know exactly what I want to do? Don't assume I'm asking for this, I just want to know if it's easier for a programmer.
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#157527 - Lick - Mon May 26, 2008 12:39 pm
Why would the programmer that you "got" do something like that for you? Doesn't he have a life and dreams of his own?
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#157529 - Darkflame - Mon May 26, 2008 1:04 pm
In general, its always better to make an "engine" rather then a one-off thing.
Design for reusability.
You might even get lucky and find someone wanting to make something simerla that could just give you the engine they have already made for themselfs.
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#157534 - kusma - Mon May 26, 2008 1:32 pm
Darkflame wrote: |
In general, its always better to make an "engine" rather then a one-off thing.
Design for reusability.
You might even get lucky and find someone wanting to make something simerla that could just give you the engine they have already made for themselfs. |
Actially, IMO it's better to not design (too much at least - use some common sense ;P) for reusability, and rather redesign for reusability once a component is proven to be usefull. If not you'll end up spending all your time designing abstract interfaces, instead of making your product.
#157539 - PypeBros - Mon May 26, 2008 1:47 pm
maybe you want to give a look at that "vgdms" project : a rpg-maker on the DS.
http://www.globoeil.fr/vgmds/
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#157580 - AerosolSP - Mon May 26, 2008 11:12 pm
Lick wrote: |
Why would the programmer that you "got" do something like that for you? Doesn't he have a life and dreams of his own? |
I don't even see where this came from. I'm not asking someone to make my game for me. There are too many things in the game that I want done a specific way for me to rely on somebody else for the entire thing. What I said was that if a programmer decided he wanted to help (read: HELP) me complete my project, would it be easier for him to create tools for me to use rather than programming the entire game? Programming for reusability rather than "one-off"
Besides, I already said I'm not looking for a programmer right now, so stop being so confrontational please.
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#157582 - kusma - Mon May 26, 2008 11:18 pm
AerosolSP wrote: |
... would it be easier for him to create tools for me to use rather than programming the entire game? Programming for reusability rather than "one-off" |
Isn't this something for you to discuss with your potential, future coder?
#157589 - AerosolSP - Mon May 26, 2008 11:35 pm
It's easier to tell someone how to build a pyramid and give them the tools than it is to build it myself. I'm wondering if this would be the same with programming an rpg, that's all.
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#157592 - keldon - Tue May 27, 2008 12:04 am
AerosolSP wrote: |
It's easier to tell someone how to build a pyramid and give them the tools than it is to build it myself. I'm wondering if this would be the same with programming an rpg, that's all. |
It is quite the same, although note that telling thousands of skilled scribes how to construct a pyramid (with the tools of the time) is still somewhat harder than developing a bug free operating system comparible to Windows <_<
#157604 - AerosolSP - Tue May 27, 2008 1:36 am
Okay. But I wasn't asking for an operating system...
...unless every nds game has to have it's own OS-esque shell to run in? I don't know things like this...
Unless you were being witty. In which case the joke is lost on me cause I'm really pining for some help in the DS knowledge department, and that's all I can really concentrate on right now.
Anyway...yea.
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#157617 - TwentySeven - Tue May 27, 2008 6:33 am
Learn to program, build your own stuff.
#157618 - DensitY - Tue May 27, 2008 7:36 am
AerosolSP wrote: |
Lick wrote: | Why would the programmer that you "got" do something like that for you? Doesn't he have a life and dreams of his own? |
I don't even see where this came from. I'm not asking someone to make my game for me. There are too many things in the game that I want done a specific way for me to rely on somebody else for the entire thing. What I said was that if a programmer decided he wanted to help (read: HELP) me complete my project, would it be easier for him to create tools for me to use rather than programming the entire game? Programming for reusability rather than "one-off"
|
I have to agree with Twentyseven, you're going to need some programming knowledge to get our own projects off the ground. To design DS games, understand how the DS works and the limits of the DS's hardware will go along way even if your programming knowledge is limited.
Building tools for non programmers to make a game is imo a-lot more work then a programmer getting in and coding stuff specifically for one project. (hard-coding).
#157641 - AerosolSP - Tue May 27, 2008 4:52 pm
I'm not completely lacking in programming knowledge. I don't know any specific languages (though I've dabbled in C++ alot), but I know programming theory. I understand limitations of the DS hardware, I spent a week trying to find out everything I can. Can this topic be locked though? I appreciate all the advice that's been given, but I want this topic locked, if possible. Thanks. I just want the topic in the Game Design forum to remain open.
[Secret Bear was here]
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