#157949 - silent_code - Mon Jun 02, 2008 11:09 am
so, after getting textures back to work correctly, my only problem left is fog.
it works and i can adjust it to fit my needs, there's just one problem: it's periodically repeating and everything i have tried to fix that behaviour just didn't work.
what i should do is clamp the fog to the specified "near" and "far" distances and then interpolate fogging between those values. :^(
i've put up a video. the demo still uses gbfs, so it requires a slot2 solution to work and the currently available free no$gba version doesn't support all features used in the demo, which unfortunately still includes fogging.
you can find the video here: vsd_fog.avi
and in case you'd prefer a photo: vsd_fog_bug.JPG
thanks for any advise on what to look for to fix it. :^)
greetings!
_________________
July 5th 08: "Volumetric Shadow Demo" 1.6.0 (final) source released
June 5th 08: "Zombie NDS" WIP released!
It's all on my page, just click WWW below.
Last edited by silent_code on Mon Jun 02, 2008 12:39 pm; edited 1 time in total
it works and i can adjust it to fit my needs, there's just one problem: it's periodically repeating and everything i have tried to fix that behaviour just didn't work.
what i should do is clamp the fog to the specified "near" and "far" distances and then interpolate fogging between those values. :^(
i've put up a video. the demo still uses gbfs, so it requires a slot2 solution to work and the currently available free no$gba version doesn't support all features used in the demo, which unfortunately still includes fogging.
you can find the video here: vsd_fog.avi
and in case you'd prefer a photo: vsd_fog_bug.JPG
thanks for any advise on what to look for to fix it. :^)
greetings!
_________________
July 5th 08: "Volumetric Shadow Demo" 1.6.0 (final) source released
June 5th 08: "Zombie NDS" WIP released!
It's all on my page, just click WWW below.
Last edited by silent_code on Mon Jun 02, 2008 12:39 pm; edited 1 time in total