#159340 - Meduusa - Sun Jun 29, 2008 3:29 pm
Im trying to load display lists from fat so that I dont have to link them to the binary.
First I took a Display_List_2 example from libnds examples and modified it so
everything goes fine untill it gets to
I think its correct but for some reason my model dosen show up
model.bin is a teapot.bin from a data folder that I renamed to model.bin and put into root of my flash card.
First I took a Display_List_2 example from libnds examples and modified it so
Code: |
#include <stdio.h>
#include <nds.h> #include <fat.h> int main() { FILE *model; powerON(POWER_ALL); //irqs are nice irqInit(); irqSet(IRQ_VBLANK, 0); //set mode 0, enable BG0 and set it to 3D videoSetMode(MODE_0_3D); // initialize gl glInit(); // enable antialiasing glEnable(GL_ANTIALIAS); // setup the rear plane glClearColor(0,0,0,31); // BG must be opaque for AA to work glClearPolyID(63); // BG must have a unique polygon ID for AA to work glClearDepth(0x7FFF); //this should work the same as the normal gl call glViewport(0,0,255,191); //any floating point gl call is being converted to fixed prior to being implemented glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(70, 256.0 / 192.0, 0.1, 40); gluLookAt( 0.0, 0.0, 3.5, //camera possition 0.0, 0.0, 0.0, //look at 0.0, 1.0, 0.0); //up glLight(0, RGB15(31,31,31) , 0, floattov10(-1.0), 0); glLight(1, RGB15(31,0,31), 0, floattov10(1) - 1, 0); glLight(2, RGB15(0,31,0) , floattov10(-1.0), 0, 0); glLight(3, RGB15(0,0,31) , floattov10(1.0) - 1, 0, 0); //not a real gl function and will likely change glPolyFmt(POLY_ALPHA(31) | POLY_CULL_BACK | POLY_FORMAT_LIGHT0 | POLY_FORMAT_LIGHT1 | POLY_FORMAT_LIGHT2 | POLY_FORMAT_LIGHT3 ); fatInitDefault(); model = fopen("model.bin", "r"); while(1) { glPushMatrix(); glCallList((u32*)model); glPopMatrix(1); glFlush(0); } return 0; } |
everything goes fine untill it gets to
Code: |
glCallList((u32*)model); |
I think its correct but for some reason my model dosen show up
model.bin is a teapot.bin from a data folder that I renamed to model.bin and put into root of my flash card.