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DS development > My free tools, editor, and some questions

#159577 - Relfos - Wed Jul 02, 2008 7:20 pm

In last week I started working in NDS, and made some tools that I decided to share, as they could be useful for someone else ;D

http://tugapod.net/downloads/relfosTools.rar
http://www.hdd.pt/download/1390340370/relfosTools.rar.html

This includes the following:

-Texture converter (BMP,TGA, PNG, JPG) to 16bit and 8bit modes.
(More modes to come, when I learn how to work with them xD)

-Mesh converter (Milkshape3D), that generates displaylists ready to be used in nds, multitextures per model, and also exports bounding boxes, for collision/visibility tests.
(Animation data is going to be exported in the next version, I'm still unsure about the best way to export it for ds)

-Map editor
This is a very early alpha, I only started today, but theres lots of stuff already there!
Its a 3D tile editor, very easy to use, this version can already save to a binary file, or export in MS3D format. Also anyone can add custom tiles and textures.

Screenshot [Images not permitted - Click here to view it]

Includes a readme with all info needed, and explanation of the formats used by the programs. Any feedback welcome :D

NOW some questions.
- no$gba only supports 16bits textures? I could get the 8bit textures to work in real hardware, but in the emulator all is black.

- to use toon mode what data should be included in the displaylists? I'm currently using texcoords + normal + vertex, and setting up a toontable, but I'm not sure if the result is toonshading...

#159581 - silent_code - Wed Jul 02, 2008 8:00 pm

IIrc, toon shading must be set in the poly format. ;^)
_________________
July 5th 08: "Volumetric Shadow Demo" 1.6.0 (final) source released
June 5th 08: "Zombie NDS" WIP released!
It's all on my page, just click WWW below.

#159607 - TwentySeven - Thu Jul 03, 2008 12:20 am

Current no$gba supports 16bit and 8bit textures at least.

#159630 - nce - Thu Jul 03, 2008 4:51 am

no$gba support for sure ( i use them ) : 16bits, 4bits, 2bits ... and probably all format :)

the only think I can see it's more a palette that is not configured correctly ^_^ 16bit is immediate 8bit is paletted ....
_________________
-jerome-