#159577 - Relfos - Wed Jul 02, 2008 7:20 pm
In last week I started working in NDS, and made some tools that I decided to share, as they could be useful for someone else ;D
http://tugapod.net/downloads/relfosTools.rar
http://www.hdd.pt/download/1390340370/relfosTools.rar.html
This includes the following:
-Texture converter (BMP,TGA, PNG, JPG) to 16bit and 8bit modes.
(More modes to come, when I learn how to work with them xD)
-Mesh converter (Milkshape3D), that generates displaylists ready to be used in nds, multitextures per model, and also exports bounding boxes, for collision/visibility tests.
(Animation data is going to be exported in the next version, I'm still unsure about the best way to export it for ds)
-Map editor
This is a very early alpha, I only started today, but theres lots of stuff already there!
Its a 3D tile editor, very easy to use, this version can already save to a binary file, or export in MS3D format. Also anyone can add custom tiles and textures.
Screenshot [Images not permitted - Click here to view it]
Includes a readme with all info needed, and explanation of the formats used by the programs. Any feedback welcome :D
NOW some questions.
- no$gba only supports 16bits textures? I could get the 8bit textures to work in real hardware, but in the emulator all is black.
- to use toon mode what data should be included in the displaylists? I'm currently using texcoords + normal + vertex, and setting up a toontable, but I'm not sure if the result is toonshading...
http://tugapod.net/downloads/relfosTools.rar
http://www.hdd.pt/download/1390340370/relfosTools.rar.html
This includes the following:
-Texture converter (BMP,TGA, PNG, JPG) to 16bit and 8bit modes.
(More modes to come, when I learn how to work with them xD)
-Mesh converter (Milkshape3D), that generates displaylists ready to be used in nds, multitextures per model, and also exports bounding boxes, for collision/visibility tests.
(Animation data is going to be exported in the next version, I'm still unsure about the best way to export it for ds)
-Map editor
This is a very early alpha, I only started today, but theres lots of stuff already there!
Its a 3D tile editor, very easy to use, this version can already save to a binary file, or export in MS3D format. Also anyone can add custom tiles and textures.
Screenshot [Images not permitted - Click here to view it]
Includes a readme with all info needed, and explanation of the formats used by the programs. Any feedback welcome :D
NOW some questions.
- no$gba only supports 16bits textures? I could get the 8bit textures to work in real hardware, but in the emulator all is black.
- to use toon mode what data should be included in the displaylists? I'm currently using texcoords + normal + vertex, and setting up a toontable, but I'm not sure if the result is toonshading...