#161345 - Dwedit - Fri Aug 01, 2008 9:10 pm
Neimod's site expired, and the internet archive fubars the XML code, making the document unreadable.
Anyone have a copy?
_________________
"We are merely sprites that dance at the beck and call of our button pressing overlord."
#161356 - tepples - Fri Aug 01, 2008 10:11 pm
As far as I can tell, (most of) this document eventually got superseded by Martin Korth's GBATEK.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#161370 - Dwedit - Sat Aug 02, 2008 5:32 am
Gbatek has organization issues. There is no reason to ever have cross references to say bits are "Same as GBA". Instead, they should just repeat the information.
Or at least separate the GBA and NDS stuff into separate documents.
_________________
"We are merely sprites that dance at the beck and call of our button pressing overlord."
#161412 - tepples - Sun Aug 03, 2008 1:47 am
"Same as GBA" is not much different in concept from C++ inheritance:
Code: |
class NDS: public GBA {
/* constructors, destructor, operator = */
/* stuff that gets overridden */
}; |
Or would you prefer three sections, labeled common, GBA, and DS?
Code: |
class Atlantis {
/* constructors, destructor, operator = */
/* common stuff */
/* a couple pure virtual methods */
};
class GBA: public Atlantis {
/* constructors, destructor, operator = */
/* stuff that gets overridden */
};
class NDS: public Atlantis {
/* constructors, destructor, operator = */
/* stuff that gets overridden */
}; |
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#161446 - eKid - Mon Aug 04, 2008 12:04 am
Dstek was naughty and had a bunch of stuff straight from the official SDK didn't it? (maybe why it got taken down)
#161451 - zeruda - Mon Aug 04, 2008 3:04 am
I fixed it, there was a bug in the xsl file where the <base> tag didn't have it's matching close tag. I've uploaded them:
http://rapidshare.com/files/134665677/dstek2test.xml.html
http://rapidshare.com/files/134665805/dstek2.xsl.html
Just chuck those into the same folder and open the xml file and it all should come nicely formatted.
I guess I can now add xml experience onto my CV. :p
#161456 - gauauu - Mon Aug 04, 2008 4:31 am
tepples wrote: |
"Same as GBA" is not much different in concept from C++ inheritance |
Quite true. Although from a readability standpoint, there's value in having all the nds information in one place, instead of having to jump back to the gba version. Text is cheap...repeating it in a case like this is (at least arguably) not necessarily a bad thing.
#161464 - sgeos - Mon Aug 04, 2008 3:51 pm
gauauu wrote: |
Text is cheap...repeating it in a case like this is (at least arguably) not necessarily a bad thing. |
Updating text in more than one place can get messy, althouth there are ways to deal with that.
-Brendan