#162761 - roubignolo - Fri Sep 12, 2008 3:24 pm
Hi all !
During the last 2 weeks, I tried to make a funny clone of the Crackdown green orbs chasing. For the moment, I'm running 3D on both screens and WiFi is OK (it only works if two DS are linked by their adhoc wifi connexion).
I'm pretty happy because on no$, it looks not that bad. But on real hardware it's a slaughter.
Anyway...
The problem is not related directly to these specs.
I've seeked the whole Internet to get some examples of how to have transparency color in a 256colors/8bits texture.
PNG versus PCx, GL_RGB vs GL_RGBA, GL_TEXTURE_COLOR0_TRANSPARENT or not, the use of texmex...
I've tried every combinaison. It just don't work.
So if someone could please post me a quick portion of code and the details of the texture files, it would be highly appreciated.
If anyone interested in my stuff, you can download it here : http://www.filedropper.com/code3dds
You run with A, jump with B, rootate with L&R.
On launch screen, click ACCEPT to detect the other DS, then to ask it to play and then start to play. On each DS.
There is a bug on the ennemy's rotation and jump.
_________________
I code at work.
During the last 2 weeks, I tried to make a funny clone of the Crackdown green orbs chasing. For the moment, I'm running 3D on both screens and WiFi is OK (it only works if two DS are linked by their adhoc wifi connexion).
I'm pretty happy because on no$, it looks not that bad. But on real hardware it's a slaughter.
Anyway...
The problem is not related directly to these specs.
I've seeked the whole Internet to get some examples of how to have transparency color in a 256colors/8bits texture.
PNG versus PCx, GL_RGB vs GL_RGBA, GL_TEXTURE_COLOR0_TRANSPARENT or not, the use of texmex...
I've tried every combinaison. It just don't work.
So if someone could please post me a quick portion of code and the details of the texture files, it would be highly appreciated.
If anyone interested in my stuff, you can download it here : http://www.filedropper.com/code3dds
You run with A, jump with B, rootate with L&R.
On launch screen, click ACCEPT to detect the other DS, then to ask it to play and then start to play. On each DS.
There is a bug on the ennemy's rotation and jump.
_________________
I code at work.