#163139 - ld00x - Tue Sep 23, 2008 7:51 pm
Hi everyone , before i actually get into DS DEV , i would like to know if there's an opengl library for ds , and if yes , if its HW accelerated.
If it isn't , how can i render hw accelerated graphics?
Thanks!!
#163142 - DiscoStew - Tue Sep 23, 2008 8:45 pm
Many of the memory-mapped addresses pertaining to 3D for the NDS have been wrapped together to operate, to some degree, in the same manner as OpenGL functions do, though the NDS doesn't have native support for OpenGL as you might think. Through these functions (or directly working with the memory-mapped addresses), you can take advantage of the 3D-accelerated hardware.
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#163160 - ld00x - Wed Sep 24, 2008 7:14 am
So , do you guys have any alternate library to recommend?
I just don't wanna spent much time trying to figure everything by myself.
I just wanna make a few homebrew games ...that's all.
Any help much appreciated.
#163162 - sarachiel - Wed Sep 24, 2008 7:57 am
Well, dev on your PC if you don't want to learn what makes the DS DEV so fun >_<
#163164 - ld00x - Wed Sep 24, 2008 8:44 am
sarachiel wrote: |
Well, dev on your PC if you don't want to learn what makes the DS DEV so fun >_< |
?i don't get your reply...?
I just don't wanna re-invent the wheel , im looking for something ready to use...I just don't have so much free time ... what's so bad about it?
#163165 - Dwedit - Wed Sep 24, 2008 8:46 am
Try the libraries currently available for the DS. They are not an exact match for OpenGL, but they do look a lot like it.
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#163177 - M3d10n - Wed Sep 24, 2008 3:59 pm
Along with devkitARM, devkitProUpdater installs libnds, which features an OpenGL-esque API for the 3D hardware. It comes with some demos showing how to use the 3D hardware, including ports of the NEHE tutorial demos so you can see what the differences are.