#164642 - theli - Tue Nov 11, 2008 5:13 pm
split from http://forum.gbadev.org/viewtopic.php?t=14959 since these are not much of announcements
well.... that's what i have for now (sounds better):
http://theli.ho.ua/temp/playmidi_sf2_no$gba.rar - for testing in no$gba (fscr image appended)
http://theli.ho.ua/temp/playmidi_sf2_hw.rar ( nds + data files)
http://theli.ho.ua/temp/playmidi_sf2.rar - source + data
and it hurts (yeah, sounds i have to listen to too) my head already sooo much....
any help is desperately needed!
anyone wants to work on this?
i want this for such projects as openttd, wolf3d, scummvm, doom and others (ports of old games which utilized midi hardware for music)
source removed up until the new devkitARM+libnds released
soundfont specs: http://connect.creativelabs.com/developer/SoundFont/sfspec21.pdf
ps: midi/mus parsers are not perfect for now (most midis won't play correctly) as main idea was to write a synth
Last edited by theli on Wed Jan 14, 2009 11:51 am; edited 8 times in total
well.... that's what i have for now (sounds better):
http://theli.ho.ua/temp/playmidi_sf2_no$gba.rar - for testing in no$gba (fscr image appended)
http://theli.ho.ua/temp/playmidi_sf2_hw.rar ( nds + data files)
http://theli.ho.ua/temp/playmidi_sf2.rar - source + data
and it hurts (yeah, sounds i have to listen to too) my head already sooo much....
any help is desperately needed!
anyone wants to work on this?
i want this for such projects as openttd, wolf3d, scummvm, doom and others (ports of old games which utilized midi hardware for music)
source removed up until the new devkitARM+libnds released
soundfont specs: http://connect.creativelabs.com/developer/SoundFont/sfspec21.pdf
ps: midi/mus parsers are not perfect for now (most midis won't play correctly) as main idea was to write a synth
Last edited by theli on Wed Jan 14, 2009 11:51 am; edited 8 times in total