#164938 - Shigindo - Wed Dec 03, 2008 5:58 pm
Yes, I've seen the stickies, but they do not explain this, so don't direct me to those.
What is the easiest way of making a homebrew game? A game that will actually be fun to play? A game where you can actually use the touchscreen (not THAT necessary)?
I know this isn't the most specific question ever asked.
Oh, and I do not know any coding. And I don't want to spend a year learning it before being able to create something. If I NEED to know some specific coding for specific things, I'd like to be directly pointed to the right direction, if that isn't too much to ask.
Thanks in advance, fellas! And sorry if many of these threads are being created.
#164939 - gauauu - Wed Dec 03, 2008 6:42 pm
Well, first, the real way to make games is to learn to code. If you don't want to spend a year (maybe more, maybe less) learning it, then you'll be quite limited as to what you can make.
There are tools out there like DS Game Maker that let you do point-and-click game creation. I have no idea what kind of quality you can get out of them.
As far as making a game fun, that's more about game design than about HOW you make the game.
#164942 - Shigindo - Wed Dec 03, 2008 8:29 pm
Good point.
Thanks for the reply!
#164953 - silent_code - Wed Dec 03, 2008 11:26 pm
If you *really* want to make *fun* games (or any games at all), you have to *learn* making games. That requires a lot of effort and if you're not willing to accept that it takes years of learning to be able to do anything beyond the regular game maker stuff (which can also be pretty fun for a beginner), then I suppose you find yourself another hobby. Yes, it's that serious, sorry.
I really don't think that starting from scratch is best done on a game console. Try to get comfortable with one of the many game makers on the PC first. When you'll be able to make simple games (that means program them and make the art and design the game mechanics and all that stuff, which is a horrible amount of work for anything beyond pong - even some tetris games need a whole lot of "stuff" that has to be made), make the next step and try to learn basic C/C++ and only after that I suggest you come back to the NDS.
I hope that helps.
Keep this in mind: Making games (in general) is not a simple task.
Well, finally: Have a nice day! :^)
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July 5th 08: "Volumetric Shadow Demo" 1.6.0 (final) source released
June 5th 08: "Zombie NDS" WIP released!
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#164996 - Maturion - Fri Dec 05, 2008 3:23 pm
Although almost everyone here doesn't like it: I suggest you to start out with PAlib.
#165008 - silent_code - Fri Dec 05, 2008 10:16 pm
OFFTOPIC:
Maturion wrote: |
Although almost everyone here doesn't like it: I suggest you to start out with PAlib. |
I wouldn't say that it is not liked. Most people here prefer not to use it and others do not recommend it.
But yeah, there are some haters, too. :^)
_________________
July 5th 08: "Volumetric Shadow Demo" 1.6.0 (final) source released
June 5th 08: "Zombie NDS" WIP released!
It's all on my page, just click WWW below.
#165030 - sgeos - Sun Dec 07, 2008 12:56 am
The easiest way? Shell out a bunch of cash and have somebody else do the work for you. =P
#165070 - Miked0801 - Mon Dec 08, 2008 8:26 pm
Lol. nice.
#165079 - wintermute - Tue Dec 09, 2008 5:23 am
silent_code wrote: |
OFFTOPIC:
Maturion wrote: | Although almost everyone here doesn't like it: I suggest you to start out with PAlib. |
I wouldn't say that it is not liked. Most people here prefer not to use it and others do not recommend it.
But yeah, there are some haters, too. :^) |
It's not so much hate as not wanting people to create a huge mess for themselves. While the idea of PAlib isn't particularly awful - that of wrapping hardware in allegedly easy to use functions - there are immense problems with their implementation.
PAlib users and maintainers recommend that the toolchain and support libraries are downgraded in order to still allow their code to build. This leaves users with a setup which can't build the supplied examples, still contains bugs which have been long fixed and puts them in a situation where moving to the latest builds will break every piece of code they've ever managed to write.
PAlib has also implemented APIs which were always intended to be added to the support libraries as we built the infrastructure to support them.
The forthcoming devkitARM release set will break PAlib rather badly - quite possibly beyond repair. It's an unfortunate situation but one I don't really see a way to avoid.
I hope to have the new releases ready within the next week. The new feature set will be rather impressive but I'll leave that as a surprise ;) Some of you already know what we're up to but let's not spoil it for those who don't.
I will say that the feedback from testers has been great so far ;)
sgeos wrote: |
The easiest way? Shell out a bunch of cash and have somebody else do the work for you. =P
|
What are your rates? :p
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#165100 - silent_code - Tue Dec 09, 2008 9:32 pm
OFFTOPIC: @ wintermute: :D
_________________
July 5th 08: "Volumetric Shadow Demo" 1.6.0 (final) source released
June 5th 08: "Zombie NDS" WIP released!
It's all on my page, just click WWW below.
#165107 - sgeos - Tue Dec 09, 2008 11:08 pm
wintermute wrote: |
sgeos wrote: |
The easiest way? Shell out a bunch of cash and have somebody else do the work for you. =P
|
What are your rates? :p |
$6508.29 per month per person with a minimum order of three people for one month. =P
There are cheaper people out there- maybe even $100 contracts.
#165175 - Lynx - Thu Dec 11, 2008 3:03 pm
Quote: |
$6508.29 per month per person with a minimum order of three people for one month. =P
There are cheaper people out there- maybe even $100 contracts |
Is that in US Dollars, or Rupees?
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NDS Homebrew Roms & Reviews
#165191 - sgeos - Fri Dec 12, 2008 4:29 am
Lynx wrote: |
Quote: | $6508.29 per month per person with a minimum order of three people for one month. =P
There are cheaper people out there- maybe even $100 contracts |
Is that in US Dollars, or Rupees? |
US dollars.
#165321 - tepples - Wed Dec 17, 2008 5:55 am
Lynx wrote: |
Is that in US Dollars, or Rupees? |
The only thing rupees will buy you are lamp oil, rope, and bombs. For my work, I want bells.
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#165329 - nanou - Wed Dec 17, 2008 6:24 am
You forgot curry.
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#165338 - sonny_jim - Wed Dec 17, 2008 1:42 pm
tepples wrote: |
Lynx wrote: | Is that in US Dollars, or Rupees? |
The only thing rupees will buy you are lamp oil, rope, and bombs. For my work, I want bells. |
Does noone else find this unfunny and racist?
#165341 - wintermute - Wed Dec 17, 2008 3:26 pm
Rupees are the currency in Zelda games, bells are Animal Crossing currency. Maybe you should buy some games & stop trying to be offended :p
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#165342 - Lynx - Wed Dec 17, 2008 3:40 pm
Sonny_jim, thanks for your response.. Good stuff.
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NDS Homebrew Roms & Reviews
#165354 - nanou - Wed Dec 17, 2008 9:41 pm
sonny_jim wrote: |
Does noone else find this unfunny and racist? |
Did you... did you just 9/11 Legend of Zelda?
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#165358 - sonny_jim - Thu Dec 18, 2008 12:16 am
Sorry, not much of a Zelda fan, just assumed.
I remember why now I don't post here very much, I'm normally wrong and completely off the thread. Apologies.
EDIT: LOL
#165359 - nanou - Thu Dec 18, 2008 12:31 am
FWIW, I found it amusing... and I was happy to see someone else acknowledge that Rupees are real earthly currency.
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#165380 - Lynx - Thu Dec 18, 2008 5:35 pm
I think it's one of my all time favourite posts. It actually brought tears to my eyes I was laughing so hard! I'm trying to figure out if the funny part is the misunderstanding or the thought that people that spend rupees only buy that stuff. This should really be turned into a comic page!!!
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#165411 - silent_code - Fri Dec 19, 2008 8:33 pm
nanou wrote: |
sonny_jim wrote: | Does noone else find this unfunny and racist? |
Did you... did you just 9/11 Legend of Zelda? |
HOURS OF LAUGHING! :^D
_________________
July 5th 08: "Volumetric Shadow Demo" 1.6.0 (final) source released
June 5th 08: "Zombie NDS" WIP released!
It's all on my page, just click WWW below.
#165462 - tepples - Mon Dec 22, 2008 4:09 am
My bad. I'm aware that Hyrule's currency is named identically to India's, but I've been playing too much Animal Crossing: City Folk (AC 3) and watching too much YouTube Poop. Before Animal Crossing: Wild World (AC 2) was hacked, people were actually offering to trade ACWW bells for US dollars on those currency exchange sites that advertise World of Warcraft gold.
Now let's get back to the topic. Let me recap:
sgeos wrote: |
The easiest way [to get your homebrew app design document turned into code]? Shell out a bunch of cash and have somebody else do the work for you. =P
[We charge] $6508.29 per month per person with a minimum order of three people for one month. =P
There are cheaper people out there- maybe even $100 contracts. |
Lynx wrote: |
Is that in US Dollars, or Rupees? |
The implication being that programmers willing to sell some amount of labor for $100 are more likely to live in countries with a low cost of living, such as India where 100 USD converted to rupees can buy more necessities of life than the same 100 USD can in the States. (To see why, look up purchasing power parity.) I'd guess they're probably also the kind of programmer who can find overly easy tasks, which might take an underperformer a month but would take an expert perhaps a day, and then take a bunch of jobs at once.
_________________
-- Where is he?
-- Who?
-- You know, the human.
-- I think he moved to Tilwick.
#165596 - sgeos - Mon Dec 29, 2008 11:35 am
tepples wrote: |
The implication being that programmers willing to sell some amount of labor for $100 are more likely to live in countries with a low cost of living, |
Not at all. If I were interviewing someone, I would take paid homebrew development for a complete game seriously even if it was only a $100 contract. How much of that is "complete game" VS "paid" really depends on what is on the table. Others may not see things the same way.