#165440 - afireohno - Sat Dec 20, 2008 8:49 pm
Is there a way to do this in the new API without using SpriteEntry? Thanks.
#165442 - silent_code - Sat Dec 20, 2008 11:46 pm
You can always check the docs and the source. I recommend the latter, as you will learn a lot about the APIs. :^)
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July 5th 08: "Volumetric Shadow Demo" 1.6.0 (final) source released
June 5th 08: "Zombie NDS" WIP released!
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#165444 - afireohno - Sun Dec 21, 2008 1:37 am
Nothing in either that I could find, of course it's always impossible I over looked it.
#165445 - dovoto - Sun Dec 21, 2008 2:54 am
afireohno wrote: |
Nothing in either that I could find, of course it's always impossible I over looked it. |
I may have forgotten you can flip sprites...in all honesty i am not 100% on the new sprite API being the correct direction. oamSet is pretty cumbersome and I am going to take another look at how oam properties are handled...i may back out and revert to direct manipulation of an oam table copy using the sprite entries.
One way or another, sprite flipping will be enabled in the next release.
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#165448 - silent_code - Sun Dec 21, 2008 12:47 pm
@ dovoto: Honestly, I think a sprite API is what people need, especially when they are starting out. It's a pain to write a usable sprite system, let alone understanding the hardware, that's why your API is a very good thing.
I have yet to evaluate some libraries (two come to mind), though.
_________________
July 5th 08: "Volumetric Shadow Demo" 1.6.0 (final) source released
June 5th 08: "Zombie NDS" WIP released!
It's all on my page, just click WWW below.
#165450 - dovoto - Sun Dec 21, 2008 2:25 pm
silent_code wrote: |
@ dovoto: Honestly, I think a sprite API is what people need, especially when they are starting out. It's a pain to write a usable sprite system, let alone understanding the hardware, that's why your API is a very good thing.
I have yet to evaluate some libraries (two come to mind), though. |
Perhaps i misspoke, i did not mean i planned on dropping the API but altering it. Its the oamSet(500 arguments) that i am really dissatisfied with and feels cumbersome to work with. I am going to toy with a few other approaches before the next release.
Ideas are welcome.
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#165452 - silent_code - Sun Dec 21, 2008 4:11 pm
Oh, sorry for the misunderstanding! :^D
_________________
July 5th 08: "Volumetric Shadow Demo" 1.6.0 (final) source released
June 5th 08: "Zombie NDS" WIP released!
It's all on my page, just click WWW below.
#165763 - afireohno - Tue Jan 06, 2009 3:06 am
Well, I'm not sure if anyone else was interested in this but me, but I figured it out.
oamMain.oamMemory[id].hFlip = false; // does the trick
Found a post by Sylus101 on the devkitPro forums that pointed me in the right direction. Thanks All.