#165843 - headspin - Fri Jan 09, 2009 12:04 pm
I'm looking for a way to tell grit to use a palette starting at a palette entry offset. So when I write the palette I can simply use (BG_PALETTE + offset), (BG_PALETTE_SUB + offset) etc. That way I can have one map use x number of colors and the next use x number of colors and just offset them in grit. But I have tried these two options and they both don't seem to do anything.
Is there a bug or am I using the wrong command line options to do this? The only way I can currently get it to work is to use a shared palette across every map but it would be much easier if I could just tell grit to start at a palette offset instead.
Here are the full list of options being used
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Warhawk DS | Manic Miner: The Lost Levels | The Detective Game
Code: |
-ga <n>
Pixel offset for non-zero pixels. Useful if the associated palette is at an offset. -ps <n> Starting palette entry. -ps 16 would start the export at color 16. Works together with -pe and -pn. |
Is there a bug or am I using the wrong command line options to do this? The only way I can currently get it to work is to use a shared palette across every map but it would be much easier if I could just tell grit to start at a palette offset instead.
Here are the full list of options being used
Code: |
#-------------------------------------------------------
# graphics in tile format #------------------------------------------------------- -gt #------------------------------------------------------- # Our background color is magenta #------------------------------------------------------- -gT 7c1f #------------------------------------------------------- # Use an offset #------------------------------------------------------- -ga 16 #------------------------------------------------------- # We only need this number of entries #------------------------------------------------------- -pn 16 #------------------------------------------------------- # tile reduction #------------------------------------------------------- -mRtf #------------------------------------------------------- # map output #------------------------------------------------------- -m #------------------------------------------------------- # graphics bit depth is 4 (16 color) #------------------------------------------------------- -gB 4 #------------------------------------------------------- # Map layout for regular backgrounds. 16-bit entries, broken down into screenblocks. #------------------------------------------------------- -mLs |
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Warhawk DS | Manic Miner: The Lost Levels | The Detective Game