#166073 - Rajveer - Mon Jan 26, 2009 12:15 am
Do gl rotations still use a circle with 512 degrees? I know they now go from 0 - 32768, but the lowest value I seem to be able to use for a rotation is 64, which is the same as 1 out of 512.
If so, what's the point of the new 360 deg functions?
If so, what's the point of the new 360 deg functions?