#166260 - hacker013 - Tue Feb 03, 2009 4:16 pm
hey erverybody,
Is it possible to make a native port of OoT to the nds or is the hardware to limited? And what are the problems i maybe face when i try to do it?
gr,
hacker013.
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#166263 - Maxxie - Tue Feb 03, 2009 5:02 pm
More restricting then the hardware might be the problem of getting the source and rights *g*
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#166311 - Darkflame - Wed Feb 04, 2009 4:59 pm
Hardware could easily do it.
However,for anyone outside of Nintendo it would be next to impossible.
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#166316 - hacker013 - Wed Feb 04, 2009 6:33 pm
i think for a remake we don't need the actual source. and as it is an fan project i dont think it is a problem for nintendo.
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#166319 - elhobbs - Wed Feb 04, 2009 6:53 pm
you may be right... but, do not be surprised when you get a cease and desist. it is one of nintendo's most valueable IPs - so, yeah, I think it is safe to say they will defend it. probably not until you have something to show... if that ever occurs.
#166321 - bean_xp - Wed Feb 04, 2009 7:08 pm
hacker013 wrote: |
i think for a remake we don't need the actual source. and as it is an fan project i dont think it is a problem for nintendo. |
Source is not needed no, but it would help things along much faster.
Even being a fan project if it was released on the DS (being a current platform) and professional or high quality then nintendo would definately be on your case.
Hardware is definately capable, but I don't think that is your biggest obstacle.
#166324 - DiscoStew - Wed Feb 04, 2009 7:39 pm
Like the others have said, actually (re)making it may not be the biggest problem. I suggest you think about what you want to do. If you want it to play "like" a Zelda game, then that's fine. You just can't have a scenario that involves anything Zelda related.
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#166325 - Dwedit - Wed Feb 04, 2009 7:41 pm
Square shut down fan projects for remaking Secret of Mana and Chrono Trigger. What makes you think Nintendo would be any different?
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#166326 - hacker013 - Wed Feb 04, 2009 7:45 pm
If this project is shutdown with the argument that nintendo already made "Ura Zelda" then there is the profe that Ura Zelda exists and maybe we can force nintendo to release it.
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#166332 - Dwedit - Wed Feb 04, 2009 9:13 pm
Great, and while you're at it, force Nintendo to release NES Earth Bound.
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#166333 - DiscoStew - Wed Feb 04, 2009 9:13 pm
hacker013 wrote: |
If this project is shutdown with the argument that nintendo already made "Ura Zelda" then there is the profe that Ura Zelda exists and maybe we can force nintendo to release it. |
Companies make Zelda "clones", but no other company but Nintendo and those given permission by Nintendo make any game that has direct Zelda references. If you are making a clone, and not a remake or anything related to the Zelda franchise, then you're good to go imo. If not, then they can strike your project down for the sheer fact that you are using their property, whether or not the particular game you are making exists already.
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#166347 - hacker013 - Thu Feb 05, 2009 5:11 pm
can you explain what you mean by zelda "clones"
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#166352 - bean_xp - Thu Feb 05, 2009 7:10 pm
A clone is a game with similar mechanics, without infringing the intellectual propery rights of the original game.
Basically meaning you create a game with similar themes to zelda (puzzles, dungeons and items), but using different characters, worlds, enemies, stories and audio.
#166360 - gauauu - Thu Feb 05, 2009 10:31 pm
hacker013 wrote: |
can you explain what you mean by zelda "clones" |
Shameless plug: I think he means something like this.
#166365 - DiscoStew - Fri Feb 06, 2009 6:37 am
gauauu wrote: |
hacker013 wrote: | can you explain what you mean by zelda "clones" |
Shameless plug: I think he means something like this. |
Hehe, I had a feeling this would pop up. As you can see, Anguna is a clone of the 2D Zelda LttP, using similar mechanics, yet doesn't have anything to do with the Zelda franchise.
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#166371 - hacker013 - Fri Feb 06, 2009 4:20 pm
but the thing about the game IS zelda.
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#166384 - kusma - Sat Feb 07, 2009 2:48 am
hacker013 wrote: |
but the thing about the game IS zelda. |
Too bad Zelda is not yours.
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#166392 - hacker013 - Sat Feb 07, 2009 9:38 am
yeah, that's a pitty.
has someone the source code of OoT floating around ? :)
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#166399 - silent_code - Sat Feb 07, 2009 1:08 pm
hacker013 wrote: |
can you explain what you mean by zelda "clones" |
Have you never heard of the Giana Sisters? ;^D
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#166401 - hacker013 - Sat Feb 07, 2009 1:15 pm
silent_code wrote: |
hacker013 wrote: | can you explain what you mean by zelda "clones" |
Have you never heard of the Giana Sisters? ;^D |
no
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#166406 - kusma - Sat Feb 07, 2009 2:24 pm
silent_code wrote: |
hacker013 wrote: | can you explain what you mean by zelda "clones" |
Have you never heard of the Giana Sisters? ;^D |
Bad example in this context; The Great Giana Sisters actually got shut down right after release :(
#166618 - silent_code - Thu Feb 12, 2009 12:05 am
kusma wrote: |
Bad example in this context; The Great Giana Sisters actually got shut down right after release :( |
I didn't mention that I wasn't writing about the original Giana Sisters, but the whole - can it be called franchise? - for multiple platforms (like cell phones and even coming to the NDS - ask Wikipedia about that), that did get (or will get released) and in contrast to the original, didn't get pulled after a few hours.
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#167181 - Izhido - Wed Mar 04, 2009 9:29 pm
I always thought it would be cool to have OoT for the Nintendo DS where *your voice* is the Ocarina... whistling the notes into the mic to enable the different actions...
But maybe it's just me :)
- Izhido
#167182 - hacker013 - Wed Mar 04, 2009 9:31 pm
It sounds cool but how do you think that will work?
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#167183 - DiscoStew - Wed Mar 04, 2009 9:59 pm
While I really don't know much about working with audio in this way, I would imagine that perhaps the notes could be segmented at different levels, and what it reads from the mic would then examine that data, and compare it to whichever note it sounds closest to. But, you wouldn't be limited to whistling unless you forced a check to analyze whether audio coming in was close enough to a whistle.
How this is all done...I have no clue.
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#167186 - Maxxie - Wed Mar 04, 2009 10:23 pm
hacker013 wrote: |
It sounds cool but how do you think that will work? |
Run a FFT over the mic data.
Weight the FFT data by a gaussian bell over the peak frequency of the tune and take the one with the highest rating.
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#167188 - Holland - Wed Mar 04, 2009 10:39 pm
As far as legality goes, I think it all boils down to how true to the game do you want to get? If you remade all the 3D assets to look exactly (or as close as possible) to the originals...then you'd probably be in trouble.
If you made totally new assets, new names, but just kept the storyline and stuff...you might be pushing it.
If it's just a clone of the core game mechanics and basic story plot, then you'll probably be fine.
If you're going for the all-out illegal way of doing this..I'm pretty sure I recall hearing about some Twilight Princess models being leaked on the net...haha.
#167191 - albinofrenchy - Thu Mar 05, 2009 1:54 am
As far as US law goes, if you openly spoof them I think you are legit.
#167205 - hacker013 - Thu Mar 05, 2009 5:47 pm
Maxxie wrote: |
hacker013 wrote: | It sounds cool but how do you think that will work? |
Run a FFT over the mic data.
Weight the FFT data by a gaussian bell over the peak frequency of the tune and take the one with the highest rating. |
Does this require much of the nds?
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#167218 - Maxxie - Thu Mar 05, 2009 9:39 pm
It's doable. Do a search for "FFT" 0xtob posted his FFT implemetation on a spectrum analyser and it works like a charm.
Should be doable together with gamecode esp. if you don't need to check all the time but every 1/x second to check for known melodies.
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#167338 - albinofrenchy - Mon Mar 09, 2009 12:04 pm
Quote: |
Should be doable together with gamecode esp. if you don't need to check all the time but every 1/x second to check for known melodies. |
Esp. with fixed point math! How fast was this when you used it?
#167605 - hacker013 - Thu Mar 19, 2009 7:38 pm
I haven't tryed it out yet.
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