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DS development > wich audio library?

#166407 - hacker013 - Sat Feb 07, 2009 2:34 pm

hey guys/girls,

I'm looking for a decent audio library for my game. Wich one do you recommend me? I'm looking for one which is as small as possible.

gr,

newbie013.
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#166416 - eKid - Sat Feb 07, 2009 5:37 pm

maxmod :)

#166417 - hacker013 - Sat Feb 07, 2009 5:50 pm

that library is big and where the hack to i get for that a soundbank O_O?
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#166419 - eKid - Sat Feb 07, 2009 6:08 pm

It may seem big, but the memory footprint is small (30kb arm7 for code+data) you can reduce the size by more than half with a little effort if you don't care about a few features.

hacker013 wrote:
where the hack to i get for that a soundbank O_O?

Does not compute. :P

You can start here http://www.maxmod.org/ref/tut/dsprog.html
soundbanks are created with mmutil:
http://www.maxmod.org/ref/tut/convguide.html

The utility and library are available with the latest devkitPro release(s).

#166528 - sverx - Mon Feb 09, 2009 12:53 pm

hacker013 wrote:
I'm looking for a decent audio library for my game. Wich one do you recommend me? I'm looking for one which is as small as possible.


If you just need to play effects you could simply use libnds playSound() ...
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#166544 - hacker013 - Mon Feb 09, 2009 5:20 pm

sverx wrote:
hacker013 wrote:
I'm looking for a decent audio library for my game. Wich one do you recommend me? I'm looking for one which is as small as possible.


If you just need to play effects you could simply use libnds playSound() ...


playSound uses raw sounds right? if that is right, do you know a wav to raw converter?
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#166546 - kusma - Mon Feb 09, 2009 5:23 pm

hacker013 wrote:
sverx wrote:
hacker013 wrote:
I'm looking for a decent audio library for my game. Wich one do you recommend me? I'm looking for one which is as small as possible.


If you just need to play effects you could simply use libnds playSound() ...


playSound uses raw sounds right? if that is right, do you know a wav to raw converter?

I use SoX for my audio-conversion needs.