#166442 - Emmanuel - Sun Feb 08, 2009 9:26 am
Well, I just moved from PAlib to libnds... I'm remaking my code, and I used EFS on PAlib, but I've heard about something called NitroFS and I've seen that gbfs is the default for embedding in libnds, but it will be deprecated...
So:
Should I use file embed or fat?
Any tutorial? any help?
My game is going to be 2D, but the tutorial on examples is 3d and I'm a noob in this (not on coding, but on graphics and file opening closing and so)
Should I use grit to convert the graphics and use in fat or embed? How can I load a grit converted file?
Any help you can give to someone who quit PAlib? I don't want to downgrade libnds just for some "easiness", I know I just need to adapt...
I'd like to adapt to a file system ASAP because my project will be large... everything worked before on PAlib, I just need to adapt and learn more libnds
So:
Should I use file embed or fat?
Any tutorial? any help?
My game is going to be 2D, but the tutorial on examples is 3d and I'm a noob in this (not on coding, but on graphics and file opening closing and so)
Should I use grit to convert the graphics and use in fat or embed? How can I load a grit converted file?
Any help you can give to someone who quit PAlib? I don't want to downgrade libnds just for some "easiness", I know I just need to adapt...
I'd like to adapt to a file system ASAP because my project will be large... everything worked before on PAlib, I just need to adapt and learn more libnds