#167000 - albinofrenchy - Wed Feb 25, 2009 9:48 pm
My understanding is that there are 9 actual memory chips for VRAM in the DS, but only 4 are mapable at a time.
Is there a way to access the unused space without mapping beforehand? If not, is the mapping business basically just a flag in the hardware? If so, I imagine one could rapidly remap some segment of memory to store whatever they want, assuming they didnt actually need that segment. Is this a bad idea for any reason?
Is there a way to access the unused space without mapping beforehand? If not, is the mapping business basically just a flag in the hardware? If so, I imagine one could rapidly remap some segment of memory to store whatever they want, assuming they didnt actually need that segment. Is this a bad idea for any reason?