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DS development > no$gba Audio feature or bug?!

#167460 - a128 - Thu Mar 12, 2009 7:36 pm

Hi folks,

I discovered that if you disable audio on no$gba

then the test

Code:
SCHANNEL_CR(channel)>>31;


if a sound is busy always fails

#167470 - eKid - Fri Mar 13, 2009 2:52 am

I guess disabling audio emulation cuts out those registers too then.