#167524 - Echo49 - Tue Mar 17, 2009 10:45 am
I'm using a 2D over 3D engine for my game and am using glPolyFmt(POLY_ALPHA(alpha)); to set the transparency of my sprites. However, when two sprites with different alpha are on top of each other, they are not rendered on top of each other; instead, one of them will jump to the top seemingly regardless of its z-value (I didn't test this in depth), while the parts of the second one covered by the first one are not rendered.
Is this able to be fixed?
Is this able to be fixed?