#168073 - rapidlord - Thu Apr 09, 2009 12:34 am
Hi All,
I am begginer to NDS and have couple of questions if anyone have little time to help me.
1. Extended - 256 colors x 16 palletes
Is this apply to engine on start and all screens in game need to use those 16 predefine pallets , or i can use 256c x 16 for each screen i have.
2, Direct Bitmaps BGs - this is very little documented
I have lots of static screens, so .. can i use 256x192 true color bitmap to draw background, and 5~6 smaller for example 50x50 true color bitmaps for animation like clouds faces etc. Similar as in win32 with bitblt to draw whole scene. Or should i stick to BG tiles/objects and extended pallets.
Point is that there is not much animation and action on screen , but images are rally beautiful/complex and i would like to keep them that way when i put them on screen.
Thank you
I am begginer to NDS and have couple of questions if anyone have little time to help me.
1. Extended - 256 colors x 16 palletes
Is this apply to engine on start and all screens in game need to use those 16 predefine pallets , or i can use 256c x 16 for each screen i have.
2, Direct Bitmaps BGs - this is very little documented
I have lots of static screens, so .. can i use 256x192 true color bitmap to draw background, and 5~6 smaller for example 50x50 true color bitmaps for animation like clouds faces etc. Similar as in win32 with bitblt to draw whole scene. Or should i stick to BG tiles/objects and extended pallets.
Point is that there is not much animation and action on screen , but images are rally beautiful/complex and i would like to keep them that way when i put them on screen.
Thank you