#168677 - sverx - Fri May 15, 2009 12:56 pm
Hi there,
I'm struggling to understand if I'm experiencing a serious bug somewhere in my code or if is that 'affine' background (for instance BG3 in MODE_1_2D, the background I'm using in my code) can't have 16 color (4bpp) tiles. I've done a lot of seaching on the forum and on the net but the only thing somehow related I found is the sentence "extended affine doesn't include 16-color modes" in gbatek, here, but I think it has to do exclusively with 'extended affine' backgrounds and not with plain "affine"...
Help appreciated :)
Edit: if you find that somewhere it's written that it's not possible, please I want to read it! :)
I'm struggling to understand if I'm experiencing a serious bug somewhere in my code or if is that 'affine' background (for instance BG3 in MODE_1_2D, the background I'm using in my code) can't have 16 color (4bpp) tiles. I've done a lot of seaching on the forum and on the net but the only thing somehow related I found is the sentence "extended affine doesn't include 16-color modes" in gbatek, here, but I think it has to do exclusively with 'extended affine' backgrounds and not with plain "affine"...
Help appreciated :)
Edit: if you find that somewhere it's written that it's not possible, please I want to read it! :)