#168974 - Emmanuel - Sun Jun 07, 2009 3:29 pm
Here's my issue:
Add multiplayer to my game.
Over Internet and local if possible. But, first I'd prefer local so it's easier to test. DS connect to DS.
I need to be able to at least send and receive one simple byte per frame. *well, in fact, 3 u16 per frame, but if not possible, 1 byte would keep me happy, what I plan on sending is the Key presses per frame to the server DS, and then it sends the missing presses back to the other DSs and have each calculate the game with no synchronization on hp or positions, but, they would likely be the same. I think.*
I am COMPLETELY clueless for the most part on all this network stuff. So, I don't expect a complete answer but at least some stuff to take me on the right path.
If someone has an example of DS-DS connectivity, it would be nice. *Without liblobby, cuz I've read it's buggy or something*
Add multiplayer to my game.
Over Internet and local if possible. But, first I'd prefer local so it's easier to test. DS connect to DS.
I need to be able to at least send and receive one simple byte per frame. *well, in fact, 3 u16 per frame, but if not possible, 1 byte would keep me happy, what I plan on sending is the Key presses per frame to the server DS, and then it sends the missing presses back to the other DSs and have each calculate the game with no synchronization on hp or positions, but, they would likely be the same. I think.*
I am COMPLETELY clueless for the most part on all this network stuff. So, I don't expect a complete answer but at least some stuff to take me on the right path.
If someone has an example of DS-DS connectivity, it would be nice. *Without liblobby, cuz I've read it's buggy or something*