#169408 - DiscoStew - Thu Jul 09, 2009 4:18 am
Before I go about devising a plan involving the switching around of palette indices to get correct transparency, I'd like to know if it is possible in a 4/8-bit texture palette to have the transparent color not be located at Color0? You may wonder why I'm not wanting to make an external conversion program for this, and it is because I'm using "legacy" assets that I want to retain in their pure form, but to have them working on the DS as if they were meant for the platform.
If there is no other spot but Color0 for this, then I'll just get working on internal palette swapping to create the same effect.
EDIT:
I was also thinking just now if it is possible that rather than an index to base transparency off of, what about a specific color? Does the palette only use the regular 15 of the 16 bits, or can that last bit be used as an alpha value? Again, I'm only interested in 4/8 bit palette modes.
_________________
DS - It's all about DiscoStew
If there is no other spot but Color0 for this, then I'll just get working on internal palette swapping to create the same effect.
EDIT:
I was also thinking just now if it is possible that rather than an index to base transparency off of, what about a specific color? Does the palette only use the regular 15 of the 16 bits, or can that last bit be used as an alpha value? Again, I'm only interested in 4/8 bit palette modes.
_________________
DS - It's all about DiscoStew