#170375 - headspin - Sun Sep 20, 2009 6:08 am
Mod note: split from http://forum.gbadev.org/viewtopic.php?t=16862
The OP stated he's "extremely tight on memory" so I mearly suggested a way of conserving space that he may not have thought of. Just because it doesn't directly relate to the question doesn't make it a moot point.
About ndszlib: Perhaps it's just a modification of the makefile but the official zlib does not compile under devkitARM "out of the box".[/b]
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Warhawk DS | Manic Miner: The Lost Levels | The Detective Game
wintermute wrote: |
Not really sure how compression relates to malloc logging and memory fragmentation tbh. I'm also confused by the existence of something called ndszlib when zlib compiles OOB with devkitARM |
The OP stated he's "extremely tight on memory" so I mearly suggested a way of conserving space that he may not have thought of. Just because it doesn't directly relate to the question doesn't make it a moot point.
About ndszlib: Perhaps it's just a modification of the makefile but the official zlib does not compile under devkitARM "out of the box".[/b]
_________________
Warhawk DS | Manic Miner: The Lost Levels | The Detective Game