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DS development > Directories/Makefiles/Grit

#171163 - scizzorz - Wed Nov 04, 2009 5:31 am

Hello!

I've been doing a bit of DS learning recently and I'm slightly confused on where to place my files and how to organize my makefile

Right now I have a directory named NDS, inside that is /build/, /source/, and /gfx/
Inside of /gfx/ I have a 16x32 256-color sprite bitmap which I can convert with:
Code:
C:/grit/grit obj/sprite.bmp -gB4 -gt -ftc -W3 -pe16 -gu8

(I also have sprite.grit inside /gfx/)
Code:
-gB4 -gt -ftc -W3 -pe16 -gu8

My makefile looks like this (I copy-pasted out of a tutorial on sprites and changed a few things):
Code:
.SUFFIXES:

ifeq ($(strip $(DEVKITARM)),)
$(error "Please set DEVKITARM in your environment. export DEVKITARM=<path to>devkitARM")
endif

include $(DEVKITARM)/ds_rules
TARGET      :=   $(shell basename $(CURDIR))
BUILD      :=   build
SOURCES      :=   source
DATA      :=   data 
INCLUDES   :=   include
GRAPHICS   :=   gfx

ARCH   :=   -mthumb -mthumb-interwork

CFLAGS   :=   -g -Wall -O2\
          -march=armv5te -mtune=arm946e-s -fomit-frame-pointer\
         -ffast-math \
         $(ARCH)

CFLAGS   +=   $(INCLUDE) -DARM9
CXXFLAGS   := $(CFLAGS) -fno-rtti -fno-exceptions

ASFLAGS   :=   -g $(ARCH)
LDFLAGS   =   -specs=ds_arm9.specs -g $(ARCH) -mno-fpu -Wl,-Map,$(notdir $*.map)

LIBS   := -lnds9
 
LIBDIRS   :=   $(LIBNDS)
 
ifneq ($(BUILD),$(notdir $(CURDIR)))
 
export OUTPUT   :=   $(CURDIR)/$(TARGET)
 
export VPATH   :=   $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
               $(foreach dir,$(GRAPHICS),$(CURDIR)/$(dir)) \
               $(foreach dir,$(DATA),$(CURDIR)/$(dir))

export DEPSDIR   :=   $(CURDIR)/$(BUILD)

CFILES      :=   $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c)))
CPPFILES   :=   $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES      :=   $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES   :=   $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
PNGFILES   :=   $(foreach dir,$(GRAPHICS),$(notdir $(wildcard $(dir)/*.png)))
 
ifeq ($(strip $(CPPFILES)),)
   export LD   :=   $(CC)
else
   export LD   :=   $(CXX)
endif

export OFILES   :=   $(addsuffix .o,$(BINFILES)) \
               $(PNGFILES:.png=.o) \
               $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)

export INCLUDE   :=   $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
               $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
               $(foreach dir,$(LIBDIRS),-I$(dir)/include) \
               -I$(CURDIR)/$(BUILD)
 
export LIBPATHS   :=   $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
 
.PHONY: $(BUILD) clean
 
$(BUILD):
   @[ -d $@ ] || mkdir -p $@
   @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile
 
clean:
   @echo clean ...
   @rm -fr $(BUILD) $(TARGET).elf $(TARGET).nds $(TARGET).arm9 $(TARGET).ds.gba
 
 
else
 
DEPENDS   :=   $(OFILES:.o=.d)
 
$(OUTPUT).nds   :    $(OUTPUT).arm9
$(OUTPUT).arm9   :   $(OUTPUT).elf
$(OUTPUT).elf   :   $(OFILES)

%.bin.o   :   %.bin
   @echo $(notdir $<)
   @$(bin2o)

%.c %.h   : %.bmp %.grit
   grit $< -ftc -o$*


-include $(DEPENDS)
 
endif


And then I have main.cpp (mainly copy-pasted as well with a tiny modification to see if the sprite.h is loading correctly):
Code:
#include <nds.h>
#include <stdio.h>

#include "sprite.h"
volatile int frame = 0;
//---------------------------------------------------------------------------------
void Vblank() {
   frame++;
}
   
//---------------------------------------------------------------------------------
int main(void) {
   touchPosition touchXY;

   irqSet(IRQ_VBLANK, Vblank);

   consoleDemoInit();

   iprintf("      Hello DS dev'rs\n");
   iprintf("     \x1b[32mwww.devkitpro.org\n");
   iprintf("   \x1b[32;1mwww.drunkencoders.com\x1b[39m");
 
   while(1) {
   
      swiWaitForVBlank();
      touchRead(&touchXY);

      // print at using ansi escape sequence \x1b[line;columnH
      iprintf("\x1b[10;0HFrame = %d",frame);
      iprintf("\x1b[16;0HTouch (x,y) = (%03d, %03d)",touchXY.px,touchXY.py);
      iprintf("\x1b[17;0HPal 1 [%4d]",spritePal[1]);      
   
   }

   return 0;
}


And when running the GCC make...
Code:
main.cpp
arm-eabi-g++ -MMD -MP -MF /c/Users/John/NDS/build/main.d -g -Wall -O2 -march=armv5te -mtune=arm946e-s -fomit-frame-pointer -ffast-math -mthumb -mthumb-interwork -I/c/Users/John/NDS/include -I/c/devkit
Pro/libnds/include -I/c/devkitPro/libnds/include -I/c/Users/John/NDS/build -DARM9 -fno-rtti -fno-exceptions -c /c/Users/John/NDS/source/main.cpp -o main.o
c:/Users/John/NDS/source/main.cpp:4:22: error: rhahkzor.h: No such file or directory
c:/Users/John/NDS/source/main.cpp: In function 'int main()':
c:/Users/John/NDS/source/main.cpp:32: error: 'rhahkzorPal' was not declared in this scope
make[1]: *** [main.o] Error 1
make: *** [build] Error 2



Am I placing my graphics in the wrong folder or is my makefile wrong?
I would really, really appreciate any help that you could give me - I'm brand new to programming in C++ and pretty much everything up there^^^ :)

#171164 - scizzorz - Wed Nov 04, 2009 5:49 am

Nevermind, I solved it. silly me and just copy-pasting without reading every line - I never changed the PNGFILES to BMPFILES :) Sorry to bother!