#171293 - seven - Thu Nov 12, 2009 3:53 pm
Hello,
is there a known bug/problem using 16x16 sprites ?
i am trying to use 16x16 sprites on my project and i found myself having the following problem :
if for example i am trying to display more than one 16x16 sprites on the screen is being displayed the first allocated sprite as many times as the number of sprites that i am trying to display .
i have even tried this on the example "bitmap_sprites" from "Graphics/Sprites/bitmap_sprites/" .
note that i am using SpriteColorFormat_Bmp format, so if you change in that tutorial example the sprites size from 32x32 to 16x16 and the format for all to SpriteColorFormat_Bmp you will see 3 red sprites instead of the 1red, 1green, 1blue ..
does anyone know anything about this ?
i should mention that this problem i have only when i am using 16x16 or 8x16 etc .. not for 32x32 ..
Thanks.
Last edited by seven on Thu Nov 12, 2009 4:26 pm; edited 1 time in total
is there a known bug/problem using 16x16 sprites ?
i am trying to use 16x16 sprites on my project and i found myself having the following problem :
if for example i am trying to display more than one 16x16 sprites on the screen is being displayed the first allocated sprite as many times as the number of sprites that i am trying to display .
i have even tried this on the example "bitmap_sprites" from "Graphics/Sprites/bitmap_sprites/" .
note that i am using SpriteColorFormat_Bmp format, so if you change in that tutorial example the sprites size from 32x32 to 16x16 and the format for all to SpriteColorFormat_Bmp you will see 3 red sprites instead of the 1red, 1green, 1blue ..
does anyone know anything about this ?
i should mention that this problem i have only when i am using 16x16 or 8x16 etc .. not for 32x32 ..
Thanks.
Last edited by seven on Thu Nov 12, 2009 4:26 pm; edited 1 time in total