#171660 - headspin - Wed Dec 09, 2009 11:32 am
I'm trying to compile Box2D against the latest libnds and I have most of it working apart from code that needs changing from using SIN_bin, COS_bin and TAN_bin to sinLerp, cosLerp and tanLerp.
I'm not entirely sure what format the binary LUT's were in comparison to what the "Lerp" functions return. Can I simply replace XXX_bin[idx] << 4 with xxxLerp(idx) << 4?
_________________
Warhawk DS | Manic Miner: The Lost Levels | The Detective Game
I'm not entirely sure what format the binary LUT's were in comparison to what the "Lerp" functions return. Can I simply replace XXX_bin[idx] << 4 with xxxLerp(idx) << 4?
Code: |
inline Fixed Fixed::cosf() {
int idx = (((long long)g*(long long)G_1_DIV_PI)>>24)%512; if(idx < 0) idx += 512; return Fixed(RAW, COS_bin[idx] << 4); } inline Fixed Fixed::sinf() { int idx = (((long long)g*(long long)G_1_DIV_PI)>>24)%512; if(idx < 0) idx += 512; return Fixed(RAW, SIN_bin[idx] << 4); } inline Fixed Fixed::tanf() { int idx = (((long long)g*(long long)G_1_DIV_PI)>>24)%512; if(idx < 0) idx += 512; return Fixed(RAW, TAN_bin[idx] << 4); } |
_________________
Warhawk DS | Manic Miner: The Lost Levels | The Detective Game