#172604 - protomank - Fri Feb 19, 2010 3:17 am
Hello, my name is Iuri and I am creating a game (megaman-like) using SDL that already have ports to Linux, Windows and Playstation 2.
I want to port it to Nintendo DS, but I have a problem when using SDL on DS: after you init the SDL, even if you did not yet have created the screen surface, the printfs stop working. I mostly use printfs for debug because of the portability, I do not have time to learnabout every single system you are porting to, it's toolkits and hardcore techniches.
So, my question is: is there a way to show printfs, maybe using an emulator? Maybe redirecting the printf to a file or something like that? Using a wifi connection to send messages to my PC machine?
Thanks in advance.
_________________
Iuri Fiedoruk
http://rockbot.upperland.net
I want to port it to Nintendo DS, but I have a problem when using SDL on DS: after you init the SDL, even if you did not yet have created the screen surface, the printfs stop working. I mostly use printfs for debug because of the portability, I do not have time to learnabout every single system you are porting to, it's toolkits and hardcore techniches.
So, my question is: is there a way to show printfs, maybe using an emulator? Maybe redirecting the printf to a file or something like that? Using a wifi connection to send messages to my PC machine?
Thanks in advance.
_________________
Iuri Fiedoruk
http://rockbot.upperland.net