gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

DS development > Pink colour on texture

#172728 - iainprice - Fri Feb 26, 2010 11:22 pm

I have a simple scene but the texture has a pink tinge. I think I have setup the ambient and light ok..... am I missing something obvious?

[edit]
OK so it was a memory issue. I was trying to use a very big pcx texture on a big poly to act as a background to a level on a platform game. Is there a better way of doing it? (I want the background many times bigger than viewable screen)
[/edit]