#172761 - SatNav - Mon Mar 01, 2010 7:17 pm
Hey,
as one or two of you may know, I'm currently working on a rubik's cube game for DS, and I've kind of reached a sticking point. I've pretty much sorted the actual cube, including some decent-ish 3d with nice touchscreen controls. Where I'm stuck is exactly how to proceed.
What I want is to have the cube on the bottom screen most of the time, with a title/settings page on the top. Then I want to be able to flip the two, so that the touchscreen can be used to play around with the settings, save/load the state of the cube, etc.
So my question is, do I need to delve into arm7 coding in order to make this work, or is it preferable (or even possible) to handle everything on the arm9? And why? In addition, I've spent some time browsing and googling around for decent examples or tutorials on dual-processor coding, and have found very little. Can anyone point me to a decent resource or example, or just give me some pointers to get me started?
Cheers,
Mark.
as one or two of you may know, I'm currently working on a rubik's cube game for DS, and I've kind of reached a sticking point. I've pretty much sorted the actual cube, including some decent-ish 3d with nice touchscreen controls. Where I'm stuck is exactly how to proceed.
What I want is to have the cube on the bottom screen most of the time, with a title/settings page on the top. Then I want to be able to flip the two, so that the touchscreen can be used to play around with the settings, save/load the state of the cube, etc.
So my question is, do I need to delve into arm7 coding in order to make this work, or is it preferable (or even possible) to handle everything on the arm9? And why? In addition, I've spent some time browsing and googling around for decent examples or tutorials on dual-processor coding, and have found very little. Can anyone point me to a decent resource or example, or just give me some pointers to get me started?
Cheers,
Mark.