gbadev.org forum archive

This is a read-only mirror of the content originally found on forum.gbadev.org (now offline), salvaged from Wayback machine copies. A new forum can be found here.

DS development > SDL_Mixer - does it work? Alternatives?

#173218 - protomank - Sat Mar 27, 2010 7:29 pm

Hello. I am trying to port my game to Nintendo DS, and I wanted to implement sound. The best option for me, is to keep using SDL_Mixer (so I have same code on all platforms). Do you guys know if it work? I did tryied using it to play wave files (directly from the card, not raw appended to binary ones), but have no sound.

If it does not work, is there a good alternative to playing background mp3 music and wav files?

Thanks in advance.
_________________
Iuri Fiedoruk
http://rockbot.upperland.net