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DS development > consoleInitDefault (is gone)

#173582 - Pete_Lockwood - Sat Apr 17, 2010 11:18 pm

Quickie.. What's the 2010 equivalent of the following:

consoleInitDefault((u16*)SCREEN_BASE_BLOCK_SUB(31), (u16*)CHAR_BASE_BLOCK_SUB(0), 16);

??
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#173583 - Lazy1 - Sun Apr 18, 2010 12:19 am

consoleInit( NULL, 0, BgType_Text4bpp, BgSize_T_256x256, 0, 1, true, true );

#173592 - SteveH - Sun Apr 18, 2010 1:06 pm

actually it's just:

consoleInitDefault();

IIRC

#173594 - vuurrobin - Sun Apr 18, 2010 2:01 pm

use
Code:
PrintConsole* consoleDemoInit(void);

if you want to just print text, or
Code:
PrintConsole* consoleInit(PrintConsole* console, int layer, BgType type, BgSize size, int mapBase, int tileBase, bool mainDisplay, bool loadGraphics);

if you want to customise it.

http://libnds.devkitpro.org/a00068.html
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#173595 - Lazy1 - Sun Apr 18, 2010 3:21 pm

Oh, oops I somehow skipped over the _SUB stuff.
In which case you'd just change the second last parameter to false, console.h has more details but any method posted here will work fine.

#173596 - Pete_Lockwood - Sun Apr 18, 2010 3:24 pm

:D

OK, panic's over.
ty all.
_________________
It's not an illusion, it just looks like one.