#173740 - jclary - Tue Apr 27, 2010 8:14 am
I believe this is an easy question, I'm just not sure what the answer is. Let's say I have a tileset, myTileset.bmp, and an image I have created using that tileset, myimage.bmp. Is there some sequence of commands I can give to grit to generate, from those two bitmaps, binary files for the Map, Tileset, and Palette?
Even better, if I have multiple images, myImage1.bmp, myImage2.bmp, myImage3.bmp, and a tileset, myTileset.bmp, how can I convert those to a series of binary files with a single tileset and palette?
Further info: I have tried using the following( provided by Coranac )
Doesn't seem to generate a full map, tileset, and palette ( missing palette ). Adding the -ftb option only makes it worse. I'm sure if I fiddled with it long enough I'd find a solution, but I'm hoping someone already knows the general solution so I don't have to try random combinations ad nauseum.
Thanks!
Even better, if I have multiple images, myImage1.bmp, myImage2.bmp, myImage3.bmp, and a tileset, myTileset.bmp, how can I convert those to a series of binary files with a single tileset and palette?
Further info: I have tried using the following( provided by Coranac )
Code: |
GRIT := grit.exe BMPS := a1.bmp a2.bmp a3.bmp TILESET := tiles.bmp tilemap.s : $(BMPS) $(GRIT) $^ -o $@ -fa -fx $(TILESET) -p! -g! -mR8 $(GRIT) $(TILESET) -o tileset.s |
Doesn't seem to generate a full map, tileset, and palette ( missing palette ). Adding the -ftb option only makes it worse. I'm sure if I fiddled with it long enough I'd find a solution, but I'm hoping someone already knows the general solution so I don't have to try random combinations ad nauseum.
Thanks!